Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Monday, February 15, 2010

GEEK AND FIND

Before the Secret Fun Spot manifested as a web site, it started out in my closet. One day I decided that all of my fun stuff would be even more fun if it was assembled in one place where I could see it all at once. Thus I set up a shrine-like display in my closet where I could retreat after a tough day in front of the Atari.

Years later a The Facts of Life episode (when the girls opened up the trendy novelty shop) inspired me to unleash the fun upon the rest of my bedroom.


My dad assured me that the time would soon come when I would shed the toys. I secretly believed him, but somehow it never happened. Anyway, I'm not sure why it's taken me this long to share these photos with you, but here's a set that was taken when I was thirteen and more concerned with the length of my mullet than the length of my pant legs.

(click any image for super-sizing)

Can you find:
-Transformers radio headphones
-Airbrushed painters cap
-Stained glass Pac-Man that I made
-Homemade Ghostbusters suit
-The Yip from the Other World action figure series
-Painter Smurf
-Darth Vader bank
-E.T. poster from McDonald's
-This cup

Can you find:
-Smurf Berry Punch glasses set from Hardee's
-Hardee's Camero race car with the truck and trailer
-Two sticks of novelty holiday chapstick from Avon
-Atari Force Comic Book
-Two Mogwai and a Gremlin
-A wrapper for the Marvel First Issue Covers card set
-My initials written like the Duran Duran logo
-A poster of a bunch of monsters at a dinner party from Dynamite magazine
-The E.T. figure from the E.T. board game from Parker Brothers

(You can't see it, but behind Felix the Cat's ear is a jumbo size Lisa Frank bear sticker)


Can you find:
-The commemorative Jackson 5 Reunion tour Pepsi cans
-Jumbo Dwight Gooden card
-Moss man riding Blackstar's Warlock dragon
-Ranger Rick poster
-3-D generic video game poster from Dynamite magazine
-Super Powers, Tron, Pac-Man and Voltron action figures
-Journey Frontiers mirror carnival prize
-Trading cards of Mork and Mindy, Hulk, Super Pac-Man, Jaws 3-D, and other works of Lucas and Spielberg
-M Network sticker (mail away with purchase of Tron Atari games)
-Duran Duran Rio 12" single (along with about 20 posters of them)
-Spooky Action Cut-Outs book as seen in this post
-The Skeleton Pen from this post
-Major Bones Skeleton Warrior as seen in this post
-The Blood Flavored Lab bank featured in this post
-Penn Plax Creature from the Black Lagoon fish tank ornament as seen in one of my first ever blog posts.


BONUS PHOTO: That is one fine Gremlins collection...

Wednesday, June 24, 2009

GOTTLIEB HAUNTED DESKTOP


As a kid, I constantly longed to be wherever video games were, be it the lobby of the grocery store, the local arcade, or ideally, gamer havens like Showbiz Pizza. Even after my supply of quarters was diminished I didn't want to leave the comfort of those warm, buzzing monolith-like machines. I often found myself among them with nothing to do but study their demo screens and cabinet art (and finger the little garage-like coin return slots for stray quarters.)

One of the most inviting, most intriguing images I ever encountered among those electronic wonders was the backglass for Gottieb's 1982 masterwork of pinball, Haunted House. Its stunning rendition of the classic Victorian haunted abode was illustrated by Terry Doerzaph (who also did cabinet graphics for Q*bert). The typeface is gorgeous, the color choices are unexpected, and the entire piece has a flawless quality. And how amazing is that cluster of floating skulls in the window? The answer is very.

I was recently overjoyed to find a beautiful, high-res scan of the art on this site. Of course my first move was to use it as desktop wallpaper. I started with the entire thing (as seen above) and later I cropped it for a closer view (see below). I invite you to click on either of the images (for larger versions) and grab it as well. It's such a welcoming sight every time I sit down for some good ol' computing.

More images of the machine are here and here. See also this screenprint by Sam Chivers inspired by the piece.


Tuesday, March 4, 2008

THE STARCADE FAN CLUB


I vividly recall the morning when my father's standard "Hey Kirk, wake up or you'll be late for school." was replaced with "Hey Kirk, they're making a TV show where people play video games for prizes." I leapt from the covers and hounded my dad for details, but all he knew came from some thirty second ad he had seen on TBS that morning (It was still WTBS in those days. Ah, the Superstation.). I got dressed in front of the television in hopes of getting a look at this alleged commercial. I ended up boarding my school bus utterly dissatisfied. Later that day one of my classmates verified my father's claim. However, the descriptive powers of a fellow fourth grader only caused more frustration. So I'll spare you additional suspense; the show was called Starcade, it was a game show where contestants competed by playing four different video arcade games. The grand prize was usually a real live freestanding video game.

Now you can watch entire episodes of Starcade on their official web site!

For most, watching other people play video games does not hold tremendous entertainment value (which is probably why the fools at NBC passed on the show) In truth, only about six minutes of the half hour was devoted to game play. While a vidiot like myself would have tuned in to just about any video game related entertainment, Starcade was exceedingly compelling because it played upon one of my wildest fantasies— to own a real video game. Vicariously living out this scenario was actually the only reason I ever used to watch Silver Spoons. The other big attractor of Starcade was the fact that new video games were often unveiled to the public on the air. And as if that weren't enough their Hotline segment was practically the only televised source of video game news. I did not miss an episode. I watched with a pencil in hand so that I could write down the names of any video games that were new to me. My ultimate, and failed goal was to compile a list of every existing game.


Starcade-watching events became the norm. We reacted to it with Super Bowl-like enthusiasm, and the moment each episode ended our only choice was to channel our ecstasy into the Atari 2600. The earliest airings of the show could generate quite a crowd of neighborhood kids, but after the novelty wore off only a few of us diehards stayed committed to the afternoon time slot. One such zealot was a pal of mine named Brad Felts. His house was an ideal Starcade hangout, forever stocked with Goldfish crackers and canned soda pop. (Their television set even sported what was likely our town's first-ever Betamax player.)

On a Spring morning Brad showed up to homeroom with the crazed look of inspiration on his face. He erupted into babble and I sensed that he'd been waiting many hours to unload his revelation upon me. It was something about Starcade, and a club, and titles and duties, and other foreign concepts. I patronizingly agreed to his wishes and I even signed something. It was a letter...


Two months later I was deeply thankful that I had gone along with Brad's mania. He informed me that his mother had used her superpowers of adulthood to mail our letter to the JM Production company, creators of Starcade. But not only that— they wrote back...


As indicated above, the honorable Mavis E. Arthur herself granted us the world's first and only Starcade Fan Club! Thus President Brad and I were bestowed our first-ever positions of authority. But what is glory without riches? In fact, the Starcade HQ saw fit to issue us official regalia...

To this day I've never worn a more prestigious uniform. They also included a small character called a Weepul bearing the Starcade logo. (Unfortunately it fell prey to the family cat. But you can take heart Weepul sympathizers, the cat is long dead now.)

So what do a couple of nine-year-old boys do with instant power and status? Well, after our prolonged boasting sessions were over, we found ourselves at a loss. Then it struck me that our new lifestyle would inevitably involve loads of privileged information followed by hoards of new enemies. We were in desperate need of a secret code. So I rose to the challenge and developed this devious little number...


Now, I realize that to the unrefined this document appears to contain nothing more than a series of arbitrary figures. Au contraire, my friend; what you're seeing is a sophisticated communications system in which each symbol represents a graphic from a video game that begins with its corresponding letter. So, K is a glove from Knock Out, R is a race car from Rally-X, X is an enemy from Xevious and so on. Now do you see why I was the Vice President? I thought so.

So with the code out of the way, the next order of business was assembling our army of fans. We collected pages of names of potential members. We gave all the local children reason to be very excited, and it felt great to be in the center of it all. The letter from JM Productions promised that each kid we reported would receive a free button and Weepul. But, you know, we had our spoils and I guess we were a bit too fourth grader-ish to follow through on actually mailing in the list. Nor were we effective enough to even update headquarters on our club activities as they had requested. In reality our only club activity was watching more Starcade. And with reruns and such, we even phased out of that. It's astonishing to recall how we so swiftly squandered our prized positions. Our attention spans had forsaken us, but worse was the way we forsook our people. I realize we were young, but in a very real sense we fell right into the common snares of authority— egoism and conceit, all while failing to fulfill the responsibilities that came with the job. Then we lost all interest before our term was over. We stuffed our pockets with Weepuls while ignoring the needs of our followers.

Just as the excitement of our achievement wore off, we got another letter verifying the date of our Starcade Hotline appearance (as well as another plea to send in names of our members).


On September 29, 1983 I raced home and nervously planted myself before the TV. Then it happened...




My national television debut

We went nuts. Of course there was immediate talk of reforming the club, but even in the face of TV stardom, we managed to fall back into basic fifth grade survival mode.

The grandest moment of this entire chapter of my life occurred many months (possibly years) after the shirts arrived and after our photo was aired. I was visiting the home of a friend whom I hadn't known during my stint as V. P. and I was shocked to find his entire family watching a syndicated episode of Starcade. Naturally, I piped up with tales of my fan club and appearance on the show. I was met with accusatory frowns from his parents and my friend's teenage sister verbalized what everyone was thinking "You are such a liar. Don't lie to us!" I felt frustrated and ashamed until minutes later when I showed up on their TV screen. Yes, it happened to be "my" episode! That afternoon, I learned the true meaning of vindication.

Epilogue
In February of 2001 my annual retro gaming fixation lead me to search the web for any mention of Starcade. As it turned out, JM Productions had recently built an elaborate online shrine to the show. I immediately emailed them, stating my place in Starcade history. Not only did James R. Caruso and Mavis E. Arthur remember me, they sent me a complimentary package that contained a new button, a video tape of my episode, color copies of all of our almost 20-year-old correspondence, and a new Weepul!! (Sadly, my second Weepul has since been destroyed by my dog.) This telling act of generosity (and crazy archiving skills) made me understand exactly why Starcade was and is so special. No wonder I was such a fan.

As they said on the show.. "See you next time, and until then, I hope all of your troubles get zapped."

Kirk Demarais
Vice President
Starcade Fan Club


(For the record, I didn't have to rely on Starcade to achieve the rank of arcade game owner. Several years after they were out of vogue I bought a Tempest machine from a church for fifty dollars. It towered in the corner of my bedroom like a guardian angel. I tell you there is nothing quite as serene as falling asleep by the soothing glow of a back-lit Tempest marquee.)

Sunday, February 24, 2008

THE CURSE OF BEING PAC-MAN

Commenter Alogusz pointed me to this astonishing rendition of Pac-Man. I've always been fascinated with arcade cabinet artists' imaginative interpretations of rudimentary video game graphics, but this is perhaps my all-time favorite adaptation. (It's available as a t-shirt at Threadless!) The artist is Travis Pitts and he happens to be the author of one of my other fave threadless threads too...

Friday, February 22, 2008

VINTAGE PAC-MAN GOSPEL TRACT

I found this on a video game in 1982. Click any image to enlarge...






Thursday, February 21, 2008

VID KID MEMORIES

Me, showing off a piece of artwork from my Q-Bert Period

The Land of Oz arcade was hidden in an obscure alcove of the Northwest Arkansas Mall. To a kid, finding it was a challenge in itself; on more than one outing I completely failed to locate the place and left the building wondering if I had actually dreamt earlier visits. (My folks were no help. They stayed intentionally aloof, preferring to avoid the blaring music and the scuzzy teens.) This lent a truly mythic quality to the venue, as though it were a portal which only presented itself under certain conditions.

Its futuristic entryway was reminiscent of A Clockwork Orange with its series of white archways of descending sizes, each layer concealing a row of glowing florescent lights. The dimly lit gaming floor was jammed with coin-operated machines, but these weren't of the video variety (yet). I had caught the tail end of the penny arcade era, therefore the amusements were purely mechanical in nature. The playing fields were three dimensional and games were played using items like miniature metal baseball players that pitched steel balls, or plastic wildlife you shot with dummy rifles. For a dime, a kid could operate the pushbutton console that made Peppy the marionette clown dance. The same price bought a song from a tiny animatronic marching band. But the main draw always seemed to be the wall of pinball machines.

I was in first grade (1979) when a routine trip to Oz revealed something very different. The whole place was rearranged to accommodate a new centerpiece for the room. It was a table with a large black and white television screen embedded under glass. A crowd overlooked two young men at either ends of the furniture who were both viciously running their hands over what would come to be known as "trackball controllers." The game was Atari's Football. The name didn't make a lot of sense to me because all I saw was a bunch of little white X's and O's. This was the first video game I ever encountered.


Coin-operated video games taught me a new kind of brutality. The moment I plunked in that first quarter (I think it was Asteroids), the game set out to do what it was programmed to— to mercilessly destroy me. The machine had complete disregard for my tender age, lack of experience, or the tasks I had to perform to earn those quarters. My first game ended swiftly. My nervous smile turned to anguished tears, and my adventuresome spirit was replaced by the pain of both financial loss and public humiliation. Upon my defeat the cabinet just stood there, tall as any human adversary, but with no capacity for remorse– only hunger for more money. Ironically, there was zero fun in those early lessons of video life. However, video games would eventually empower me like nothing else had. For the first time in my life there was something I could do better than my parents (and most of my friends). This was a very big deal.

My imaginary alter ego

For me, the outcrop of original characters was as appealing as the very act of playing the machines. There were a couple of years there before the games went the way of the toy industry and became saturated with subjects from existing movies and cartoons. Limited onscreen graphics allowed for personal interpretation of these new video worlds and the liberties taken on the cabinet artwork taught me how a dose of imagination could enhance the playing experience. The units themselves were a whole new art form. The relationship between the art on screen and the art on the sides tickled my brain. Naturally, these icons wedged their way into my own artistic vernacular. I soon found myself dwelling on the lives and worlds of these video game personalities even when space and money separated me from the arcade.


I cyclically revisit my classic gaming roots several times a year. During these seasons I binge on the likes of Robotron, Satan's Hollow, and Black Tiger (to name but a few) and my mind retreats into the glowing sanctuaries of Land of Oz, Baily's Pizza Emporium and numerous other family fun centers. Obviously, I'm currently on one of these kicks and I thank you for allowing me to publicly wallow in nostalgia as I escape a particularly ugly February. But let's not stop just yet. Here's a quick batch of visuals from my own video game heritage...

I drew this on site at Crystal's Pizza in Tulsa, Oklahoma the first time I saw Donkey Kong Junior. I wanted to capture every detail so that I could accurately tell my friends. Video game sequels were still rare at that point, and the site of it was so exhilarating I felt like I was dreaming. Ms. Pac-Man had the same effect on me.

Playing Zaxxon at the roller rink. Somewhere Journey was playing.

There's a whole mini-drama taking place in this picture.
Tron: "Hi, I'm Tron."
Warrior: "O, Tron" [thows deadly disc]
Yori: "Duck, Tron!"


The perfect marriage of film and video games

The Pac-Man Fever shirt was custom assembled by me at the local T-shirt emporium. It had my name on the back in fuzzy letters.


The Summer of Pac-Man

Self portrait

My love of Pac-Man meets my love of Frankenstein

Just when I thought all was lost on the video game front, the Nintendo Entertainment System came out. Mine came with a R.O.B. the robot. The drawing above is my Junior High take on the game Kung-Fu.

Previously on the Secret Fun Blog...

Tuesday, February 19, 2008

MAP TO THE LOST ARK

(click to enlarge)

Indecipherable graphics and maddening gameplay never stopped me from joyfully immersing myself in the Raiders of the Lost Ark game for the Atari 2600. Back in my day, we didn't have sissy internet message boards to cry to when we got stuck on a level, or fancy pants gaming manuals to spoon feed us every step of the way. We drew our own! And we liked it!
Presented here is the solution to Raiders which I personally illustrated in 1983. I traded many days and nights of my youth for this information. True fact– the last spanking I ever received from my parents was a punishment for playing Raiders after bedtime. I regret nothing.

(But if vintage hand-drawn video game maps are your thing, there is none better than this Zork I masterwork.)

Monday, February 18, 2008

THE COLLECTOR'S PITFALL


If you still own a copy of Pitfall! for the Atari Video Computer System then there's a chance that you're a geek. But when it's autographed by game designer David Crane, such a cartridge serves as legal proof of inexorable geekery in most states. I recently stumbled upon this monogrammed game of mine which inspired me to track down and blog photos of my visit to the 1999 Classic Gaming Expo in Las Vegas where I earned this nerdiest of treasures. My search yielded disappointingly pathetic results. Even so, I'll go ahead and present you with two unremarkable photos and a scan of the cover of the official expo program.

David Crane signs a game cartridge. Why did I even take this? Why not just wait for him to finish so that he could look at the camera? Anyway, I got a kick out of hearing panel discussions on the golden years of home gaming. Activision was the first company to credit individual game designers and in turn, they were treated like rock stars. Million dollar parties accompanied each new game release. Multiple hotel ballrooms were filled with foliage and live jungle animals for the debut of Pitfall! and when Barnstorming came out, creator Steve Cartwright landed at the red carpet in a real biplane.

They also discussed the sudden downfall of the industry in 1983. The panel cited a massive influx of inferior games as the primary cause of the crash. One programmer recalled how he knew it was all over when he saw copies of Parker Brothers Star Wars series of Atari games on sale at Toys "R" Us for $3.00 apiece– and each box advertised a $5.00* mail-in rebate! (*Those numbers may not be exact, but I know they're close)

This shoddy snapshot pretty much sums up the dealer floor– tables and tables of old software and software related ephemera. I quite enjoyed it, and I did come home with that Q-Bert coin bank in the foreground. But the real purchasing action took place deep in the night in the designated trading room. I got some crazy-good deals one night from a fellow who was gleefully liquidating his collection at near giveaway prices. Ah, vacation memories.


As promised, here's that program booklet. Having seen this display of memorabilia, I'm confident that you now feel as though you were actually there.

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